Lunacy Games

Role

Cofounder and Gameplay Director
Multi-class Team Member

Responsibilities

Gameplay Director

  • Established the gameplay vision for a third-person, multiplayer, open world survival horror game set in a post-apocalyptic Old West on the American frontier

  • Co-creator of internal and external pitch decks for the survival horror game

  • Researched and integrated plugins, asset packages, and blueprints used within our UE5 playable demo

  • Created a Miro establishing gameplay and scripted moments for the UE5 playable demo, and proposing UX flows and UI wireframes

  • Participated in the creation of every aspect of the UE5 playable demo, from the initial concept and storyboarding, to level layout, blueprints, datatables, anims, blendspaces, behavior trees, lighting, weather, music, SFX, VFX, and event cues

  • Created or processed and then integrated all sound effects and music

  • Created, tested, evaluated, and released daily and weekly builds for the team and stakeholders

  • Drove the project and led the team to hit key milestones for D.I.C.E. and GDC pitches by our CEO

Studio Leadership

  • Created project budgets, milestone-based staffing plans, and revenue projections for our survival game pitch for PC and console teams from concept, to preproduction, launch, and beyond

  • Recruited and currently co-manage a cross-discipline team of external contractors while building the playable demo

  • Recruited, interviewed, and evaluated Director, Principal, Lead, and Senior candidates for key team roles

  • Created designs and decks for several candidate projects​

Producer and Product Owner

  • Create and prioritize epics, user stories, and bugs

  • Manage our agile production processes for internal team members, contractors, and stakeholders

And…Putting on my IT/Ops hat

  • Established and currently manage most external services, including Perforce, Jira, Confluence, Miro, and Google Enterprise

Game

Unannounced Open World Survival Horror Game

Description

Our first project is a cooperative, open world survival-craft game set in an apocalyptic American frontier of the 1800s.

Release Year

Playable Demo

  • Shown at D.I.C.E. and GDC (2024)

  • Actively Seeking Funding for Greenlight/Vertical Slice

Genre

Cooperative Third-Person Survival-Crafting Game

Platforms

Created using Unreal Engine 5
Intended for PC and Console

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Kerbal Space Program 2

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