Virtually Live

Role

Principal Designer

Responsibilities

  • Led the user experience design for a next-generation VR client and social platform for sports fans, built using Unreal Engine (UE4)

  • Designed a social club experience for virtual stadiums

  • Provided design vision, sprint-ready documentation, VO content, UX/UI flows, product and feature pitches

  • Shot and produced NY Cosmos player photos and game footage for our character models

  • Scored and recorded VO content for the playable demo

  • Collaborated with internal and external development teams in the creation of our VR soccer experience

  • Mentored internal team in agile product development

The Seattle and San Francisco studios were eventually closed and further development was moved to Spain.

Product

Virtually Live, VR Football Experience

* ‘Soccer’ to USA fans

Description

Virtually Live is a patented media method and system that uses visualization technology and telemetry to enable a fan experience of virtually attending live events and interact with them across multiple devices and platforms, creating an immersive and socially interactive experience.

Source: Wikipedia

Release Year

2017 (Demo)

Genre

VR for Sports Fans

Platforms

  • HTC Vive

  • Oculus Rift

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