
Virtually Live
Role
Principal Designer
Responsibilities
Led the user experience design for a next-generation VR client and social platform for sports fans, built using Unreal Engine (UE4)
Designed a social club experience for virtual stadiums
Provided design vision, sprint-ready documentation, VO content, UX/UI flows, product and feature pitches
Shot and produced NY Cosmos player photos and game footage for our character models
Scored and recorded VO content for the playable demo
Collaborated with internal and external development teams in the creation of our VR soccer experience
Mentored internal team in agile product development
The Seattle and San Francisco studios were eventually closed and further development was moved to Spain.
Product
Virtually Live, VR Football Experience
* ‘Soccer’ to USA fans
Description
Virtually Live is a patented media method and system that uses visualization technology and telemetry to enable a fan experience of virtually attending live events and interact with them across multiple devices and platforms, creating an immersive and socially interactive experience.
Source: Wikipedia
Release Year
2017 (Demo)
Genre
VR for Sports Fans
Platforms
HTC Vive
Oculus Rift