
Carcassonne XBLA
Role
Studio Design Director
Responsibilities
Recruited and managed highly creative design teams across two continents while providing design direction on multiple projects for the PC and Xbox.
Established design direction and high-level goals for games and web services.
Wrote vision statements and design documentation for two MMORPGs, web services, and Xbox Live Arcade games.
Design consultation and game feedback on our Xbox games, Carcassonne, Arkadian Warriors, and Lost Cities.
Gameplay and design documentation, team management, and project guidance for Creature Hunter and Pangea, two unreleased MMO games/services.
Studio
Founder of Secret Lair Studios, acquired by Vivendi and rebranded as Sierra Online.
Prepared crucial business development pitches for partners.
Led Arcade/RPG project during a critical phase to ensure pre-production design milestones were met.
Established and championed the game play ‘quality bar’ both inside and outside the design team.
Design leadership for our sister studio in Shanghai.
Game
Carcassonne
Description
Master strategy in the medieval world! In the classic board game Carcassonne, the medieval countryside thrives as you and your opponents place tiles and complete towns, roads, and farms while competing to amass the most points. Own the largest towns, longest roads, and biggest farms.
Release Year
2007
Genre
Space Flight Simulation
Platforms
Xbox 360, Xbox Live Arcade (XBLA)
Ratings
Carcassonne (Xbox) 79/7.7 Metacritic